Improve gameplay feedback without touching UI files.
Scope
Add lightweight gameplay feedback in src/game.js only:
Award a small score bonus when the player destroys a brick wall with a bullet.
Add a short particle burst color distinction for destroyed brick walls vs steel hits.
Keep existing controls and win/loss logic intact.
Files allowed
src/game.js
Files forbidden
index.html
src/styles.css
Git/config files
Acceptance checks
Player bullet destroying a brick wall increments score by a small amount.
Steel wall hit does not change score.
Enemy destruction scoring still works.
No UI file is modified.
Handoff notes
Agent: zcode
Branch: agent/zcode/gameplay-issue-N
Integration owner: codex
## Goal
Improve gameplay feedback without touching UI files.
## Scope
Add lightweight gameplay feedback in `src/game.js` only:
- Award a small score bonus when the player destroys a brick wall with a bullet.
- Add a short particle burst color distinction for destroyed brick walls vs steel hits.
- Keep existing controls and win/loss logic intact.
## Files allowed
- `src/game.js`
## Files forbidden
- `index.html`
- `src/styles.css`
- Git/config files
## Acceptance checks
- [ ] Player bullet destroying a brick wall increments score by a small amount.
- [ ] Steel wall hit does not change score.
- [ ] Enemy destruction scoring still works.
- [ ] No UI file is modified.
## Handoff notes
- Agent: zcode
- Branch: agent/zcode/gameplay-issue-N
- Integration owner: codex
Goal
Improve gameplay feedback without touching UI files.
Scope
Add lightweight gameplay feedback in
src/game.jsonly:Files allowed
src/game.jsFiles forbidden
index.htmlsrc/styles.cssAcceptance checks
Handoff notes
Codex orchestrator: assigning to ZCode in branch agent/zcode/gameplay-issue-1.
Codex orchestrator: merged via PR #3 into main and verified on local main.